Four stages, no dates

Roadmap

Built by one developer, one stage at a time. There's no calendar, only the order things have to happen in.

  1. NowStage one

    One pair of boots

    Before anyone else sets foot in Thessyra, it has to work for one person.

    The first slice already stands: a longsword that swings true, a foe that fights and falls, and a death that costs you what you carried. Movement was pulled forward on purpose, because it's felt in every moment of play. It is built, and being hardened into a first test build.

    The body
    Weight and quickness from the character, three depths of crouch and a crawl, and a pace from creep to sprint.
    Going over
    Walls, fences, ledges, and rounded rubble are vaulted, climbed over, or pulled up onto, as this body can.
    Climbing and hanging
    Ladders, ropes, and bare stone where the skill allows. Hanging from a ledge, edging along it, catching one mid-fall.
    Falling and fighting
    Landings from soft to collapsed, staggers and knockdowns from outside force, dodges, lunges, and leaning to look.

    Next in this stage: props as steps (a bench against a wall, bales under a roof), standing on things that float or roll, the body's own animation in place of borrowed stand-ins, and the first players.

  2. NextStage two

    Others arrive

    A small circle, let in early.

    A handful of players are invited in, not to be impressed but to break things honestly and say so. This is where Thessyra stops being one person's practice and becomes a place other people can stand in.

  3. LaterStage three

    What is built remains

    Memory takes root.

    A character earned through real hours of play should never vanish when the session ends. Skill, wounds, and rank carry forward from one sitting to the next.

  4. HorizonStage four

    The world opens

    One world, holding many.

    A true seamless world with many players at once, none of it walled off into private copies. The hardest stage by far, and it won't be rushed before it's ready.

No shortcuts on the parts that matter.

Read the devlog